12.2 – Moving intelligence around

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Introduction Artificial intelligence has reached the attention of mass media and technologies supporting it – Neural Networks (NN) – are being deployed in several contexts affecting a growing number of…

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12.3 – MPEG standards for genomics

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Introduction The well-known double helix carries the DNA of living beings. The DNA of humans contains about 3.2 billion nucleotide base pairs represented by the quaternary symbols (A, G, C,…

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12.4 – Compression of other data

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In Compression standards for the data industries I reported the proposal made by the Italian ISO member body to establish a Technical Committee on Data Compression Technologies. The proposal was rejected on…

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13 – The MPEG standards

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So far MPEG has developed, is completing or is planning to develop 22 standards for a total of 201 specifications. For those not in MPEG, and even for some active…

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13.1 – MPEG-1

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The goal of MPEG-1 was to leverage the manufacturing power of the Consumer Electronics (CE) industry to develop the basic audio and video compression technology for an application that was…

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13.2 – MPEG-2

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MPEG-2 was a more complex beast to deal with. A digitised TV channel can yield 20-24 Mbit/s, depending on the delivery system (terrestrial/satellite broadcasting or cable TV). Digital stereo audio…

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13.3 – MPEG-4

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MPEG-4 had the ambition of bringing interactive 3D spaces to every home. Media objects such as audio, video, 2D graphics were an enticing notion in the mid-1990’s. The WWW had…

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13.4 – MPEG-7

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In the late 1990’s the industry had been captured by the vision of “500 hundred channels” and telcos thought they could offer interactive media services. With the then being deployed…

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13.5 – MPEG-21

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In the year 1999 MPEG understood that its technologies were having a disruptive impact on the media business. MPEG thought that the industry should not fend of a new threat…

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13.6 – MPEG-A

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The official title of MPEG-A is Multimedia Application Formats. The idea behind MPEG-A is kind of obvious: we have standards for media elements (audio, video 3D graphics, metadata etc.), but…

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